Large City: Räz Gÿhnx̄ Yef

Räz Gÿhnx̄ Yef

Räz Gÿhnx̄ Yef
Example Undermountain architecture.
StateUndermountain
ProvenceDakyehgdew Kingdom
Sub ProvenceLehächzerf Hold
RegionLægæ Kæmi Shrublands
Founded1221
Community LeaderLord Thurdren
Area58 km2 (23 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation1706 m (5597 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population13719
Population Density236 people per km2 (596 people per mi2)
Town AuraElven High Magic
Naming
Native nameRäz Gÿhnx̄ Yef
Pronunciation/gɪ̘nx/ /jef/
Direct Translation[fancy] [ribbon]
Translation[Not Yet Translated]

Räz Gÿhnx̄ Yef (/gɪ̘nx/ /jef/ [fancy] [ribbon]) is a temperate Large City located in Lehächzerf Hold, Dakyehgdew Kingdom, within the Undermountain.

The name Räz Gÿhnx̄ Yef is derived from the Sylvin language, as Räz Gÿhnx̄ Yef was founded by Glêyèdsê, who was culturaly Undermountain.

Climate

Räz Gÿhnx̄ Yef has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a cool 13°C (55°F). Räz Gÿhnx̄ Yef receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Räz Gÿhnx̄ Yef covers an area of nearly 58 km2 (23 mi2), and an average elevation of 1706 m (5597 ft) above sea level.

Overview

Räz Gÿhnx̄ Yef was founded durring the early 13th century in summer of the year 1221, by Glêyèdsê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Glêyèdsê.

Räz Gÿhnx̄ Yef was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Räz Gÿhnx̄ Yef is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Räz Gÿhnx̄ Yef is buildings have been located at convienant points along the valley Räz Gÿhnx̄ Yef was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive flagstone streets flow where they are able to be made rather than folowing the most convienant paths. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Räz Gÿhnx̄ Yef's millitarily questionable fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Räz Gÿhnx̄ Yef is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the city never healed.

Civic Infrastructure

Räz Gÿhnx̄ Yef has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Gÿhnx̄ Yef has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Gÿhnx̄ Yef. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Gÿhnx̄ Yef's parks.

Räz Gÿhnx̄ Yef has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Gÿhnx̄ Yef.

Räz Gÿhnx̄ Yef has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Gÿhnx̄ Yef has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Gÿhnx̄ Yef has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Gÿhnx̄ Yef has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Gÿhnx̄ Yef has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Gÿhnx̄ Yef has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Gÿhnx̄ Yef has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Gÿhnx̄ Yef's public wards, blessings, and other arcane systems.

Räz Gÿhnx̄ Yef has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Räz Gÿhnx̄ Yef possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Gÿhnx̄ Yef's grid is powered by a direct leyline tap.

Räz Gÿhnx̄ Yef's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Gÿhnx̄ Yef has a first rate hospital which caters to anyone in need of long term medical care.

Räz Gÿhnx̄ Yef has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Gÿhnx̄ Yef's natural decorations nor waterways.

Räz Gÿhnx̄ Yef has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Gÿhnx̄ Yef has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Gÿhnx̄ Yef has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Gÿhnx̄ Yef's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, spring is recurring in Räz Gÿhnx̄ Yef.

The Leshy, Snapdragon near Räz Gÿhnx̄ Yef are known to be more aggressive than normal.

Räz Gÿhnx̄ Yef's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Charm energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 25
  • Farmers: 44
  • Farm Laborer: 72
  • Hunters: 47
  • Milk Maids: 36
  • Ranchers: 17
  • Ranch Hands: 38
  • Shepherds: 37
    • Farmland: 54738 m2
    • Cattle and Similar Creatures: 3429
    • Poultry: 41157
    • Swine: 2743
    • Sheep: 137
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1371

Craftsmen

  • Arms and Toolmakers: 26
  • Blacksmiths: 34
  • Bookbinders: 16
  • Buckle-makers: 18
  • Cabinetmakers: 31
  • Candlemakers: 48
  • Carpenters: 38
  • Clothmakers: 36
  • Coach and Harness Makers: 14
  • Coopers: 37
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 12
  • Cutlers: 11
  • Fabricworkers: 29
  • Farrier: 78
  • Furriers: 8
  • Glassworkers: 47
  • Gunsmiths: 30
  • Harness-Makers: 13
  • Hatters: 26
  • Hosiery Workers: 9
  • Jewelers: 15
  • Leatherwrights: 36
  • Locksmiths: 13
  • Matchstick makers: 20
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 17
  • Paper Workers: 19
  • Plasterers: 18
  • Pursemakers: 23
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 24
  • Scabbardmakers: 29
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 8
  • Sculptors, Structures and Fixtures: 12
  • Shoemakers: 13
  • Soap and Tallow Workers: 44
  • Tailors: 74
  • Tanners: 18
  • Upholsterers: 20
  • Watchmakers: 19
  • Weavers: 40
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 20
  • Butchers: 36
  • Chandlers: 39
  • Chicken Butchers: 37
  • Entrepreneurs: 14
  • Fine Clothiers: 34
  • Fishmongers: 33
  • Florists: 8
  • Potion Sellers: 22
  • Resellers: 52
  • Spice Merchants: 18
  • Wine-sellers: 25
  • Wheelwright: 22
  • Woodsellers: 13

Service workers

  • Bakers: 65
  • Barbers: 58
  • Coachmen: 19
  • Cooks: 57
  • Doctors: 29
  • Gamekeepers: 21
  • Grooms: 12
  • Hairdressers: 50
  • Healers: 39
  • Housekeepers: 39
  • Housemaids: 85
  • House Stewards: 38
  • Inns: 13
  • Laundry maids: 26
  • Maidservants: 48
  • Nursery Maids: 25
  • Pastrycooks: 48
  • Restaurateur: 62
  • Tavern Keepers: 52

Specialized Laborer

  • Ashworkers: 18
  • Bleachers: 12
  • Chemical Workers: 7
  • Coal Heavers: 29
  • In-Town Couriers: 30
  • Long Haul Couriers: 30
  • Dockyard Workers: 29
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 37
  • Millers: 29
  • Miners: 30
  • Oilmen and Polishers: 21
  • Postmen: 31
  • Pure Finder: 17
  • Skinners: 38
  • Sugar Refiners: 7
  • Tosher: 20
  • Warehousemen: 48
  • Watercarriers: 30
  • Watermen, Bargemen, etc.: 39

Skilled Laborers

  • Accountants: 17
  • Alchemist: 20
  • Clerk: 29
  • Dentists: 13
  • Educators: 35
  • Engineers: 20
  • Gardeners: 13
  • Mages: 10
  • Plumbers: 14
  • Pharmacist: 16
  • Professors: 5
  • Scientists: 10
  • Wizards: 5

Civil Servants

  • Adventurers: 12
  • Bankers: 20
  • Civil Clerks: 29
  • Civic Iudex: 15
  • Consultants: 8
  • Exorcist: 33
  • Fixers: 16
  • Kami Clerk: 25
  • Landlords: 26
  • Lawyers: 16
  • Legend Keepers: 22
  • Militia Officers: 105
  • Monks, Monastic: 42
  • Monks, Civic: 45
  • Historian, Oral: 32
  • Historian, Textual: 15
  • Policemen, Sheriffs, etc.: 31
  • Priests: 54
  • Rangers: 18
  • Rat Catchers: 21
  • Scholars: 20
  • Spiritualist: 24
  • Slayers: 7
  • Storytellers: 53
  • Military Officers: 48

Cottage Industries

  • Brewers: 40
  • Comfort Services: 65
  • Enchanters: 15
  • Herbalists: 15
  • Jaminators: 41
  • Needleworkers: 42
  • Potters: 22
  • Preserve Makers: 41
  • Quilters: 19
  • Seamsters: 76
  • Spinners: 39
  • Tinker: 14
  • Weaver: 36

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 16
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 13
  • Inlayers: 13
  • Musicians: 41
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 11
  • Wood Carvers: 45
  • Writers: 54

Produce Industries

  • Butter Churners: 52
  • Canners: 40
  • Cheesmakers: 52
  • Ice Merchants: 6
  • Millers: 27
  • Picklers: 22
  • Smokers: 17
  • Stockmakers: 15
  • Tobacconists: 21
  • Tallowmakers: 29

5111 of Räz Gÿhnx̄ Yef's population work within a Foundational Occupation.

8197 of Räz Gÿhnx̄ Yef's population do not work in a formal occupation, but do contribute to the local economy. 411 (3%) are noncontributers.

Points of Interest

Due to a magical anomaly, Räz Gÿhnx̄ Yef is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Räz Gÿhnx̄ Yef is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

The the a pair of bracers of Illusion, an a pair of bracers imbued with notable amounts of Illusion energies was created in Räz Gÿhnx̄ Yef by in time immemorial, reportedly some time during the early 2nd century.

History